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Old 06-16-2015, 09:16 AM   #8
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: GM Secrecy and Metagaming

Quote:
Originally Posted by johndallman View Post
I don't use many "monsters", as most of the opposition is people, whose armour and equipment varies wildly. I can usually keep track of the damage calculations in my head without any particular difficulty. I will tell the players if they don't seem to be hurting an opponent.
I don't see how simple mental arithmetic can be a problem for a GM, either.

I think I'm vaguely aware of a few cases where GURPS expects you to divide two-digit figures by a non-integer figure (granted, 1.5 is the least bad non-integer figure there is to divide by, after 0.5 and 0.33 and 0.25, but still...), which strikes me as quite error-prone in addition to being mental-labour-intensive, but if that started being relevant for me, I'd just use a spreadsheet to create a lookup table for the results.

Or if (and that's quite likely to be the case) it's the same 3 or 4 usual suspects that keep rearing their complexicated heads, then I'd just use a pocket calculator the first few times and then be able to remember the results after that.
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