Quote:
Originally Posted by LazarusDarkeyes
We were a bad GM-player fit.
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Sounds like it.
Here's an idea: rather than imposing your disad limit rules, take the possibility for abuse away by taking away character generation. Don't hand your players the rules. Rather, interview them. Discuss the kind of character they want to play, and then
you turn that into stats. Certainly, there would be nothing wrong with a player saying "I'd like this attribute to be pretty good, high levels in skills X, Y, and Z, and something from this list of Advantages," and once play begins you can let them spend their trickle of new points as they will, but if you're the one with your hands on the initial numbers, you can head off intentional abuse from the very start. Might not fly with experienced players used to rolling their own, but new players might find it a bit of a relief.