Quote:
Originally Posted by dripton
Even if a Knight goes for the one-weapon-at-skill-20 option, one lousy quirk point put into a backup weapon skill goes pretty far with high ST and DX, way better than swinging at default.
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Nah, just use the crushing weapon within your speciality. Your choices, based on primary weapon type:
- Axe/Mace: mace
- Broadsword: light club
- Flail: already crushing
- Polearm: poleaxe, or maul at polearm-4, or staff at polearm-4
- Shortsword: baton
- Spear: use staff at spear-2
- Two-Handed Sword: use quarterstaff 2-handed.