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Old 04-08-2011, 07:15 PM   #7
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Shedim and Kyriotate Resonances in GURPS?

Quote:
Originally Posted by Langy View Post
The control bit sounds a lot like Mind Control with the Rationalization enhancement, while the physically-possessing part may be Permeability (Flesh).
Interesting, I think that would work, thanks!

Quote:
Originally Posted by Langy View Post
The total power level limit isn't something you can easily model with RAW GURPS modifiers. Maybe just put Accessibility (Total point cost must be less than x% of character point cost) *shrug*
Again, hadn't thought of that, but an Accessibility like that would work, thanks. Now all I have to do is put a value on that Accessibility...

Quote:
Originally Posted by Langy View Post
Possessing the Dead instead of the Living is probably just a 0-point feature on Possession, maybe a +50% Cosmic enhancement if you can do both.
You think it's just a feature? I'm not sure about that, because a limitation built into the base ability is that if the host dies, you die. I can see it working maybe with a Cosmic: Works on the dead (+50%), with that making it so it only works on the dead (add +100% to that so it works on both). And I guess you would die if the body reached -10xHP?
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