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Old 08-19-2017, 03:23 PM   #14
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: brainstorming noncombat encounters for my mega dungeon

Quote:
Originally Posted by Dalin View Post

Captured - delivers need to escape, find their gear, exact revenge, etc.
This a combat/trap encounter.



Regardless, I try to avoid this sort of railroad in any game. Its 100% out in my megadungeon which is all about the players choosing what they want the PCs to do.

A difficult to enter part of the dungeon for which the PCs surrendering is one easy way through all the traps is fine.
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