Quote:
Originally Posted by Dalin
Captured - delivers need to escape, find their gear, exact revenge, etc.
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This a combat/trap encounter.
Regardless, I try to avoid this sort of railroad in any game. Its 100% out in my megadungeon which is all about the players choosing what they want the PCs to do.
A difficult to enter part of the dungeon for which the PCs surrendering is one easy way through all the traps is fine.