Re: Dungeon Fantasy and HT Rolls -> Death
A solution is to roll dice whenever a monster is hit!
In my own GMing style, I perpetually fidget with dice anyway, so the players don't know when I'm rolling and when I'm just fidgeting. This becomes a reflex: Casually toss 3d whenever you mark off damage. Only bother to register what the dice say if that actually matters.
If you have a GM screen, the players will never know what the results are even when you are rolling for real.
Regardless, never let the players know for sure why you are rolling or even if you actually needed to roll at all.
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