View Single Post
Old 11-12-2017, 09:18 PM   #11
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: Dungeon Fantasy and HT Rolls -> Death

Quote:
Originally Posted by sir_pudding View Post
I used the rules that these are derived from from GURPS Dungeon Fantasy 2: Dungeons frequently in my last DF game. I found that for the most part the PCs did enough damage that most monsters that it makes sense to treat as minions would have suffered a major wound anyway, so really having them stop fighting with any hit that did damage was just a time saving measure that didn't change the difficulty of the encounter or its outcome.
This won't be true if some party members (like the Wizard) lack high-damage attacks. Also major wound != out of the fight. If it wasn't a face hit, there's a good chance the monster will make the HT roll, and if it fails but it was only one of a horde, delivering the coup de grace vs. dealing with other members of the horde is a real dilemma. And if they don't deliver the coup de grace, it might succeed on the roll to recover at any time.

Worthy vs. boss can also make a big, big difference if a monster's HT score is high.
Michael Thayne is offline   Reply With Quote