Quote:
Originally Posted by Arcanjo7Sagi
That is my problem with Abstract Wealth. Unless you're going to buy something trivial, you'll have to roll for everything you want to buy. In a game that already has a reputation for having too many rolls.
I would have preferred that they had opted for a solution that simplified the rules for wealth, without this additional rolls.
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Perhaps
too simplified, but I constructed an
Abstract Gear advantage to assign a point value to largely ignoring Wealth altogether.