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Old 09-19-2020, 05:57 PM   #4
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Great Haste on Spellcasters

Quote:
Originally Posted by zoncxs View Post
If the caster somehow has more maneuvers than normal per second, weather from great haste or having compartmentalized mind, each of those count as a "second".
Compartmentalized Mind (CM) only exists in DFRPG as a monster trait. The description of the trait in DFRPG Monsters doesn't go into very much detail, but in the base GURPS rules CM gives you two independent minds, effectively giving you two concurrent maneuvers (one of which must be mental; the other can be either physical or mental). This means that the two separate "minds" can only work together on things where two independent people could work together; thus, they cannot speed up spell casting, psi, or other mental tasks but CM would allow you to cast two spells at the same time or to cast a spell while taking a physical maneuver.

As for Great Haste, it doesn't just give you two maneuvers per second the description specifically says the two maneuvers happen consecutively, not concurrently, meaning that it allows you to not only do extra things but to do them faster. So Great Haste would allow you to cast spells faster, taking multiple consecutive concentrate maneuvers.
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