Quote:
Originally Posted by Peter V. Dell'Orto
B368 also gives examples of people with two steps, since you can break up a 2+ hex step into separate steps (second paragraph, B368)
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Well, McAllister has already explained it. Real-world step and GURPS step aren't the same, as GURPS step can consist of two actual steps. CA technically provides two GURPS steps, not two real-world steps.
Otherwise it would be useless for those characters which are already capable of 2-yard step.
Quote:
Originally Posted by McAllister
The way I read this is that CA gives another step, and "a step" is the same as "move (Move/10, round up) hexes." If I attack with Move 7, I can step one hex. If I attack with Move 17, I can step two hexes (or split that up into moving one hex, attacking and moving another hex; but standing from kneeling still uses the whole step). If I CA with Move 7, I can step twice, which means that I could turn the first step into standing from kneeling and the second into moving one hex. If I CA with Move 17, I can step twice, covering a total of 4 hexes (as each step is two yards), or only two if I need to turn one of the steps into standing from kneeling.
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That's exactly how I read it. I hope Kromm will visit this thread and set the record straight.