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Old 11-22-2012, 02:25 PM   #9
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Fast-draw (arrow) ....without the roll every turn?

Quote:
Originally Posted by Enlightened View Post
I'm sure I'm just missing something obvious here, but how many CP of what does a character need to buy to get the effect of Fast-Draw without having to roll for it?

Thanks in advance.
I have a Zen Buddhist archer character in my current weird horror campaign. I decided to use the Instant Shot technique from PK's website. It works perfect, you can find it here and I've reposted it here:

Quote:
Originally Posted by MyGURPS
Instant Shot (Hard)

Default: Bow-8 for most archers, Bow-5 if you have either Heroic Archer or a version of Weapon Master that includes bows, or Bow-3 if you have both. Cannot exceed Bow.
Prerequisite: Bow-16+ and Fast-Draw (Arrow)-16+.

You draw, nock, and fire an arrow all in one smooth motion as a single attack (one maneuver instead of three). This replaces the three rolls normally required for quick-shooting bows (GURPS Martial Arts, p. 119).

(This technique buys off the normal Bow penalty, plus another -1 for "Only one Bow roll required instead of two" and -1 for "No Fast-Draw roll required." The minimum skills make this fair; in effect, you're simply avoiding nuisance rolls.)
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