Re: Dragon Ball Inspired "Ki" Hero
Do you have GURPS Powers? You need that to really take advantage of GURPS Supers.
Powers is more of a mechanic is tool kit and Supers is more of a genre and setting building tool kit. In fact for Naruto I would advise GURPS Thaumatology Chinese Elemental Powers over GURPS Supers (same author).
There are several threads on Naruto and some on on Dragon ball.
The Super forms are the biggest challenge, for those I might just say something like....
Base form 500 points.
Super Sayain 1 Altered Form on 1000 points and just say its a campaign feature that a Sayain can change to that form and be built on those points for when the GM wants it to happen.
Altered Time Rate, DR, Injury Tolerance: Damage Reduction, Innate Attacks, Super ST, etc all are available.
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