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Old 10-15-2019, 12:38 AM   #20
Plane
 
Join Date: Aug 2018
Default Re: modifying time it takes for summoned allies to appear

I just meant that building it in as a feature of summonable allies might be balanced out if it's a counterpart to also getting to target where your ally appears in the first place, if otherwise it's random which might not be so good.

The contest of will is interesting since usually beating up a pokemon (lowering HP) makes it easier to contain them, but IQ penalties from shock only last 1 second. It'd probably work better with longer-term shock penalties, maybe some kind of penalty to will rolls when HP is low, or against the master of whatever army has been pummeling you?
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