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Old 10-15-2015, 02:15 PM   #20
starslayer
 
Join Date: Dec 2006
Default Re: Rapid Strike Fix

Quote:
Originally Posted by Koningkrush View Post
https://www.youtube.com/watch?v=cnHZGiLFFl8

Here's another example. Each hit would be considered a strike under normal GURPS rules. It would seem unfair to charge 4 levels of Extra Attack to simulate this.
In your second video once he is actually delivering solid blows to bags/targets (IE as of 20s to 30s) his blows are very visibly slower then one blow/second, with a possible follow up punch to the gut that would naturally play into dual weapon attack (fists) [but his blows are so slow at that point that it might just be two attacks each one round apart].

Otherwise you can see from his attacks that he is very defiantly performing some sort of trade of power for more strikes, he offsets his hands closer to the target (which will reduce power) and he is not putting any follow through into his attacks. Seen again at 3:53 to end of video you can audibly hear how light his 'blows' are compared to just a solid 'rest' on the wood.

A better source to find video of skilled and trained individuals attacking might be some MMA fights, but they seem to map quite nicely to the GURPS pacing of them (If anything they are much slower then one blow a second, with a lot of 'feint, feint, feint, demolishing burst of power')

There are some awesome martial artists out there who can legitimately attack quite often- this guy is not one of them, and the combination of rapid strike, dual weapon attack, all out attack (dual), and combinations seems to capture them quite well.
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