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Old 04-18-2017, 07:45 PM   #10
phayman53
 
Join Date: Dec 2012
Default Re: Inventing rules in [After the End 2] versus [Basic Set]

One of the things I love about GURPS other than the system itself: game developers/authors actually answer rules questions! Thanks PK for your response.

Quote:
Originally Posted by PK View Post
The inventing rules in ATE2 are significantly different from those in the Basic Set, but part of that is how they're tightly married to ATE's unique take on TL and value of equipment.
Are you primarily referring to the "Tech-Level Modifier" chart on AtE2 pg. 39? Would it work if I simply re-zeroed that chart to TL2 (which is the campaign TL)? Or are the values and associated times in the Engineering Table on the same page also altered from Basic?

Quote:
Originally Posted by PK View Post
Well, the one big change I made to the (non-Quick) Gadgeteer advantage in ATE2 was to treat it as a halfway point between "normal inventor" and Quick Gadgeteer, rather than as its own thing. If you were to take that approach, you could use the times given in ATE2 for Gadgeteers; those actually do carry over great as-is.
Good to know, not sure I would have noticed that myself...

Quote:
Originally Posted by PK View Post
Yep! The rules assume that you're working out of a terrible workplace. As such, normal inventors suffer the full -5 for improvised equipment, Gadgeteers suffer a lesser version (-2), and Quick Gadgeteers take no penalty at all. That seemed like a fair way to handle it. That's why the bonuses on the Workspace Table (ATE2, p. 41) are so much more generous for normies than for techies.

I think what you might want are actually the rules and guidelines from GURPS Mars Attacks (pp. 53-54), which supports normal folks inventing stuff (using the core invention rules) out of their homes. The most relevant bit is that using the right type of facility, but one that doesn't cost enough, imposes -2; working out of a well-stocked garage lab or similar personal setup is -5; and working in a tool shed, etc., is -10.
Hmm, good to know. I don't have Mars Attacks and can't get it right now. I may just go off of the numbers you give here, though I think I may try to adapt the AtE rules if it seems workable.
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