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Old 04-17-2017, 10:06 AM   #7
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Inventing rules in [After the End 2] versus [Basic Set]

Quote:
Originally Posted by phayman53 View Post

Also, as I hinted at above, it seems to me that the facilities fees for inventing are a bit high for low tech levels. A lot of LT inventions could be invented in a forge or other relatively standard workshop, the idea is the problem, not the facilities.
The cost is explained in the box under Funding and is deemed "realistic" at low tech levels. Inventions were a lot less common and generally took longer. Also your Blacksmith could reduce his costs by 1/10 if the GM deemed his shop adequete and related. And I consider that kind of thing a GM guideline more than a rule so could see adjusting it by more or less depending.
But the real secret to saving money is having Gadgeteer.
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