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Old 01-14-2020, 05:59 PM   #12
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Predicting opponent's movements to attack

Quote:
Originally Posted by RyanW View Post
For the specific description ("break through their defenses") you might want it even more limited:
Increased DX (Precognition, -10%; Limited: Only to cancel penalties for erratic target movement or making a Deceptive Attack, -?%)
Not sure what the ? should be replaced with, but it seems limited enough that I'd just say it but the -80% cap and price it at 4/level.
That's the price of a skill, so definitely too cheap (since it's strictly better than buying skill up). -50% would mean 20pts would let you effectively always decrease enemy defenses by 1, which may be fair.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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