Quote:
Originally Posted by tshiggins
I disliked that series, because Stirling had to warp human economic, cultural, social and political realities so much, just to make the Draka viable.
Weirdly, I found that rather comforting, too.
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Exactly my point. Any AH that includes "Africa as a sociopolitical powerhouse" has to warp and twist so hard that any result might as well be set on a terraformed Venus.
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." -
Kromm
"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" -
Kromm