Re: [OOC] The Trojan War
Re: Wildcard skills: open to them, but not allowing wildcard points. Also, specialization might be a good idea if we have multiple PCs who want to be e.g. gadgeteers. If more than one wants to be a gadgeteer, having say one specialize in Engineer (Jump Gates) while another specializes in Bioengineering might be better than both having Inventor!
If I were designing templates for this campaign, they might look something like:
R&D Specialist
Attributes: IQ 15 [100]
Advantages: Gadgeteer [25] • Lots of points that can either be spent on occupation-specific stuff or biomods, cybernetics, etc.
Primary Skills: One of Bioengineering (Genetic Engineering or Tissue Engineering), Engineer (Any), or Computer Programming, all (H) IQ+4 [20]-19 • Spend 8 points on two more skills from the previous list at (H) IQ [4], or spend 4 points to raise a primary skill by a level, or spend 8 points to raise your primary skill by 2 levels.
Background Skills: Computer Operation and Spacer, both (E) IQ [1].
Master Technician
Attributes: IQ 14 [80]
Advantages: Artificer 2 [20] • Lots of points that can either be spent on occupation-specific stuff or biomods, cybernetics, etc.
Primary Skills: Computer Programming (H) IQ [4]-14; Electronics Repair (Any) (A) IQ+4 [12*]-18 and Machinist (A) IQ+5 [16*]-19 • Nine of Armoury (Vehicular Armor) (A) IQ+1 [1*]; Electronics Repair (Any other) (A) IQ [1*†]; Farming (A) IQ-1 [1]; Gardening or Housekeeping, both (E) IQ [1]; Masonry (E) IQ+2 [1*]; Mechanic (Any) (A) IQ+1 [1*‡].
Secondary Skills: Gunner (Beams) (E) DX+2 [4]; Piloting (High-Performance Spacecraft) (A) DX+2 [8].
Background Skills: Computer Operation and Spacer, both (E) IQ [1].
* Includes +2 from Artificer
† Bought up from default from first specialty.
‡ Bought up from Machinist default.
Both templates should also probably have Free Fall and Vacc Suit at decent levels, but I'm just trying to give the gist.
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