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Old 09-12-2016, 12:09 PM   #14
benz72
 
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Join Date: Oct 2006
Location: Chagrin Falls
Default Re: Options for GURPS Banestorm - 11 years later

Quote:
Originally Posted by simply Nathan View Post
I personally don't think it fits the setting well at all, at least not unless it's a really rare trait. It's a world where wizardly magic exists, but there's nothing provable about religion other than demons and Hell being confirmed real so that there's still room for religious conflict between say Catholics and Protestants, Christians and Muslims, Sunni and Shiite, and so on without having to say one side in a given conflict is right and the other is wrong. Because God doesn't grant any of their priests superpowers, nor do any of the pagan gods worshipped in Sahud or the barbarian lands.
I can see you point, but consider this idea:
Divine Favor is not the actual bestowed output of a single conscious being, but rather the ability to tap into the stored psychic energy of accumulated hopes and beliefs (prayers) of beings who would endorse your actions/worldview/'psychic fingerprint'.
Sanctity is man made (or dwarf made or whatever) and bends to the expectations of those faithful who invest their energy into their faith.
There is not 'right religion' in the sense that 'Yahweh cold kick Shaitan's' butt or that 'Mohammed is a better prophet than Jesus'. A group of satanists would gain little power in a church chock full o' catholic sanctity, and a jesuit would be powerless in the wilderness where the residual energies of the beasts and birds allow druids to draw heavily on that local sanctity.

The fact that minds believe in a particular thing is important, the truth of that particular thing is much less important.

Anyway, just a thought.
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