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Old 04-29-2016, 06:23 PM   #5
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Here are my rough drafts.

Leonoel / Noeleon 250 point character (Experienced Mutated Normal-Sized Hulk)

Leonoel (or Noeleon, they always bicker about which head's name goes first) has two heads, four arms, a noticeably enlarged barrel chest and torso and two tree trunk-like legs. Raised in a reasonably tolerant community, the twins were a natural fit in the militia, and quickly took to that training. With two heads, they've shown an aptitude for guard duty, and their size and imposing physique lead to training as a heavy gunner. Not long ago, the community was attacked by raiders, with many casualties, and in the aftermath there was a political schism among the survivors, who divided into small groups. Leonoel are now trying to find a new place to call home.
Attributes: ST 17 [70]; DX 13 [60]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics: Damage 1d+2/3d-1; BL 58 lbs.; HP 17 [0]; Will 11 [5]; Per 10 [0]; FP 12 [0]; RP 14 [0]; Basic Speed 6.25 [0]; Basic Move 6 [0].
Advantages: Ambidexterity [5]; Brainy 1 [11]; Extra Attack [25]; Handy 2 [14]; High Pain Threshold [10]; Night Vision 3 [3]; Peripheral Vision [15]; Quick Reload (Detachable Magazine) [1]; Redundant Organs [16]. Freakishness 14.
Disadvantages: Appearance (Unattractive) [-4]; Code of Honor (Soldier’s) [-10]; Disturbing Voice [-10]; Odious Personal Habit (The two heads bicker) [-5]; Overweight [-1]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Friends) [-5]. Freaky Oddities (Barrel chested, pulse strong enough to be visible).
Quirks: Broad-Minded [-1]; Bulky Frame [-1]; Delusion (We're not mutants, we're conjoined twins!) [-1]; Likes Guard/Sentry Duty [-1]; Responsible [-1]
Primary Skills: Fast-Draw (Ammo) (E) DX [1]-13; Guns (LAW) (E) DX+2 [4]-15; (LMG) (E) DX+3 [8]-16; Intimidation (A) Will+1 [4]-12; Liquid Projector (Flamethrower) (E) DX+2 [4]-15; Two-Handed Balanced (A) DX-1 [1]-12; Wrestling (A) DX [2]-13.
Secondary Skills: Armoury (Small Arms) (A) IQ [2]-10; First Aid (E) IQ+1 [2]-11; Hiking (A) HT [2]-12; Soldier (A) IQ [2]-10; Stealth (A) DX [2]-13; Survival (Radioactive Wasteland) (A) Per [2]-10.
Background Skills: Climbing (A) DX-1 [1]-12; Crossbow (E) DX+1 [2]-14; Fast-Draw (Arrow) (E) DX [1]-13; Forced Entry (E) DX [1]-13; Gesture (E) IQ [1]-10; Observation (A) Per-1 [1]-9; Shield (E) DX+1 [2]-14.

Notes: As per this PK post, expanded in Pyramid #3-90 "Are We Not Men?", I took Peripheral Vision and paid for it using 9 points from my mutation budget, with the remainder from my template advantages. Quirks were used to buy/enhance skills (Crossbow, Shield, Wrestling).

Lee "the Eel", Looter-for-Hire 250 point character (Experienced Mutated Scavenger)

Lee is a mutant, and proud of it. He grew up on the coast, and made the most of his abilities looting cities that had been swallowed up by the sea-level rise, using his abilities to access areas others can't. Although avaricious, he has a soft spot for other mutants. Recently, he was ambushed by a gang of mutant haters when returning from an excursion. Although he was injured, he managed to kill their leader and escape. The remaining gang members have sworn revenge, so Lee has migrated inland to try to escape them.
Attributes: ST 13 [30]; DX 13 [60]; IQ 12 [40]; HT 12 [20].
Secondary Characteristics: Damage 1d/2d-1; BL 51 lbs.; HP 13 [0]; Will 12 [0]; Per 15 [15]; FP 12 [0]; RP 12 [0]; Basic Speed 6 [-5]; Basic Move 6 [0].
Advantages: Boosted Hemoglobin [8]; Breath Holding 1 [2]; Damage Resistance 1 (Tough Skin) [5]; Electrolocation [8]*; Fins 1 [8]; Fish Eyes [1]*; Flesh Pocket [4]; Lifting ST 3 [9]; Night Vision 2 [2]; Prickly [3]; Resistance to Disease (+3) [3]; Suction Pads [16]; Temperature Tolerance (Cold) 1 [1]. Freakishness 13.
Disadvantages: Curious (12) [-5]; Enemies (Medium Group, Hunter; 6) [-10]; Greed (12) [-15]; Sense of Duty (Friends) [-5]; Skinny [-5].
Quirks: Careful [-1]; Code of Honour (Stays Bought) [-1]; Literal-Minded [-1]; Secretive [-1]; Soft Spot (Mutants) [-1]. Freaky Oddities (Webbed fingers and toes, bumpy skin).
Primary Skills: Architecture (A) IQ-1 [1]-11; Forced Entry (E) DX+1 [2]-14; Lockpicking (A) IQ+2 [8]-14; Scrounging (E) Per+2 [4]-17; Search (A) Per+1 [4]-16; Stealth (A) DX+1 [4]-14; Streetwise (A) IQ [2]-12; Traps (A) IQ+2 [8]-14; Urban Survival (A) Per [2]-15.
Secondary Skills: Anthropology (H) IQ [4]-12; Area Knowledge (local) (E) IQ+1 [2]-13; One-Handed Unbalanced (A) DX [2]-13; Current Affairs (Regional) (E) IQ+1 [2]-13; Guns (Pistol) (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Merchant (A) IQ [2]-12; Survival (Woodlands) (A) Per [2]-15.
Background Skills: Breath Control (H) HT-1 [2]-11; Expert Skill (Mutants) (H) IQ-1 [2]-11; Explosives (EOD) (A) IQ-1 [1]-11; First Aid (E) IQ [1]-12; Gesture (E) IQ [1]-12; Hazardous Materials (Biological) (A) IQ-1 [1]-11; Holdout (A) IQ-1 [1]-11; Observation (A) Per-1 [1]-14; Smuggling (A) IQ-1 [1]-11; Wrestling (A) DX-1 [1]-12.

*: Non-standard mutations. Electrolocation (Scanning Sense (Field Sense) [10], Freakishness 2) [8]; Fish Eyes (Nictitating Membrance 2, Freakishness 1) [1].

If Leonoel is a bit too over-the-top, Lee should work.

One question: if I have Amphibious (Fins 1) and Clinging (Suction Pads), is there any reason to put points in Climbing and Swimming?
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Last edited by GnomesofZurich; 05-02-2016 at 05:28 PM.
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