So I'm going to be running an
After The End campaign, and I'm looking for players. I have 6 openings, though I'm fine with starting the game off with just 4 players. This is probably going to be a fairly casual game, so just posting a couple of times a week is all I really need from the players. Take a look at the campaign specifics and optional rules below, and if you are interested, post your character build. Also, feel free to PM me if you have any specific questions about the campaign.
and the road becomes my Bride.
PRIMARY CAUSE:
Mega-Virus
SECONDARY AFFECTS:
Bombs Away
Things Fall Apart
Walkers and Shufflers
Appropriate Hazards: Radiation, Chemicals and Munitions, Gangs, Paramilitaries, Zombies, Disease, Mutants
Max TL Reached: TL8 (~ Year 2020)
How long ago? 2 3 Generations (~70 years ago)
Location/Setting: Campaign will begin near the former US Appalachians, but will likely include travel well outside of that area. Campaign begins in early December, with cool/chilly weather as the norm (~mid to low 30s [Fahrenheit]), with light snowfall in the area.
Character Building:
-Choose one 150pt Template from ATE1 Wastelanders
I recommend against the TECH template unless you REALLY want to play one. See note on starting equipment below.
-Add the 50-point Experienced lens detailed at the end of the template.
-Add one of the generic lenses starting on ATE1 Pg 17.
-You
MUST take Sense of Duty (Friends) as one of your template advantages.
-Optional: Choose up to -5 points in quirks, spend the points however you like, with GM Approval
-Note:
DO NOT spend any points on equipment. The characters will being the game with
ZERO equipment, but will get an opportunity to acquire equipment very early on. If you want to spend points on SIGNATURE GEAR, please request that to me directly, and we can work out the particulars.
Campaign Style:
-Heroic Realism with a dash of Gritty.
Morality:
-Heroes Wanted with a dash of Shades of Gray
The PCs need to be heroic and self-sacrificing, but most of the rest of the world is somewhere between good and evil...mostly just selfish.
General Background:
There was a great conventional war that wrought much destruction across the land. Small arms, bombs, missiles, and even precise tactical nukes devastated the land. But it was the plague that bought humanity to its knees. It is believed that some faction released a virus that soon affected most of the worlds population.
Additional Rules:
Melee Weapon Skills have been simplified to the following list:
NOTE: All templates should replace existing Melee Weapon skills with the skills below
One-Handed Balanced (DX/A)
o Defaults: DX-4, Two-Handed Balanced -2, One/Two-Handed Unbalanced -3
o Includes Swords, Sticks, and all other Balanced 1-handed weapons larger than a Knife
o Also includes any balanced one-handed improvised weapons
One-Handed Unbalanced (DX/A)
o Defaults: DX-4, Two-Handed Unbalanced -2, One/Two-Handed Balanced -3
o Includes Axes, Maces, weighted clubs, etc.
o Also includes any unbalanced one-handed improvised weapons
Two-Handed Balanced (DX/A)
o Defaults: DX-4, One-Handed Balanced -2, One/Two-Handed Unbalanced -3
o Includes two-handed Swords, Staves, Spears, and Balanced Polearms
o Also includes any balanced two-handed improvised weapons
Two-Handed Unbalanced (DX/A)
o Defaults: DX-4, One-Handed Unbalanced -2, One/Two-Handed Balanced -3
o Includes Great Axes, Warhammers, Mauls, and Un-balanced Polearms
o Also includes any unbalanced two-handed improvised weapons
Chain/Flexible Weapons (DX/H)
o Defaults: DX-5
o Includes Kusaris, One and Two-handed Flails, Whips, and other Flexible weapons
o Also includes any improvised chain/flexible weapons
Knife (DX/E)
o As Knife skill on B208, but including weapons formerly covered by Main-Gauche and Sai/Jitte.
Revised Ranged Combat Modifiers:
See Douglas Cole's
Quick and Dirty Guns Combat
Let me know if you have any additional questions.