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Old 08-23-2019, 11:49 AM   #56
Fred Brackin
 
Join Date: Aug 2007
Default Re: Translating the concept of HP from D&D (and the like) to GURPS

Quote:
Originally Posted by Aldric View Post
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I don't remember convoluted tables for hitting someone, it's been like that since 3.0, unless you're talking about THAC0, but even then, it was a couple of numbers, not tables, that would be Rolemaster or similar games...
The convoluted charts were in AD&D 1e. They were sort of like the 2e THACO charts except when they got to ACs you needed a 20 to hit they repeated 5 times at 20 and then went up to 21s and higher. That's right. You didn't automatically hit on a 20.

That was only in the DMG. In the PHB they had some really complicated tables for weapon v. armor with individual modifiers for every weapon and every AC. Rolemaster was easy by comparison.



































































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