Re: The rights and consequences to bear arms in RPGs
Social status can be important. We played a GURPS campaign set in 1930 England, when the weapon laws were theoretically fairly loose, but it depended in practice who you were.
Only one character, the only one with Status above 0, had a gun, and she only carried it occasionally. Another had Social Stigma (Second-Class Citizen), and while she carried a knife, it was well-concealed, and she took great care not to be near anything that might be considered illegal.
There were only two fights that left evidence afterwards IIRC, one against monsters so horrific-looking that the police didn't ask awkward questions, and the other which resulted in us calling the police to hand over someone who'd clearly been trying to murder us (set fire to the house, lurk down the road with a rifle) but had acquired two broken legs.
|