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Old 09-10-2017, 03:00 PM   #17
JaJacob
 
Join Date: Sep 2017
Default Re: [Magic] RPM, Paths, Realms - So many variants, but which one to choose?

Quote:
Originally Posted by johndallman View Post
You haven't really explained what you mean by "winds of magic." How many are there? How predictable are they? Do they boost magic of their type and/or penalise an opposed type?
That's a good question. I'm not sure how complicated I want to have it, so it wouldn't bog down the game or discourage the players.

Each wind would have corresponding Path (around 8) and act as a local mana zone.
Roll at the start of the session would decide the strength of the bonus, another roll would decide if it is aspected to specific path or not. If it would be, the rest of the paths would be at a similar penalty.

They would be unpredictable, but I would like to introduce a way how to detect them and even try to predict them using an advantage or magic.
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