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Old 01-06-2016, 06:14 AM   #15
Huscurian
 
Join Date: Jan 2012
Default Re: Mailanka's Musings -- GURPS Content Post

Quote:
Originally Posted by Mailanka View Post
I knew it would be a controversial post, which is not exactly putting your best foot forward, but allow me to make my case. I've actually been watching your posts already, and I'll actually probably reference them in later posts (though, it looks like my schedule means they'll be much later). In particular, I found your choice of TL, and how you changed it, interesting and worth commenting on.
My choice of TL used to be TL10. Then I took a look at specific changes in Spaceships and went with TL11^. I figured it had a lot to do with how fighters are treated in GURPS format.

Quote:
Originally Posted by Mailanka View Post
Yes, I believe you're making a mistake by converting Star Wars. It's a fine mental exercise, but I've seen this cycle before: Your conversion will be imperfect. People will disagree with how you model tie fighters. They already do. You'll have to revisit them, and then other people will disagree. You'll never make the perfect tie-fighter. You'll work and work on your setting, and you'll never get it right, and then you'll quit. At least, that's how it worked for me.
So you speak from experience. Which setting did you actually try converting out of curiosity?

As for the people who claim that I may have made some wrong changes to specific fighters, capital ships, freighters, etc... TBH, I can't always please people. That's the mindset that every person needs to have. Not everyone agrees with the conversion and there's no need to truly accept one statblock as the truest conversion over all others.

Quote:
Originally Posted by Mailanka View Post
And there's already a tie-fighter in GURPS. It's called the Typhoon-Class Deep Space Fighter, and it's in SS 4. Now, it's not actually a tie-fighter, but it's pretty close and it fulfills a similar role. If you just took that one and, perhaps modified it, you'd have a pretty good stand in. The setting work you've done has likely taken far longer than just accepting the Typhoon-fighter, which means you'll take longer before your campaign hits the table.
I'll check into SS4 and see what the Typhoon-class deep space fighter is all about.

True, it'll take longer. The only thing that takes me longer is statting out every single bit of Star Wars. Mind you, my campaign does not mean that I have to stat out every single thing. The only things I need to do is stat out relevant things that are going to be helpful in the campaign. It would be nice to have actual data on every single thing in Star Wars but it's a start with what I can work with.

For instance, my campaign will only need a Victory-class Star Destroyer, an Interdictor, an Imperial Star Destroyer MK I, Imperial/Rebellion starfighters, Independent starfighters, freighters, industrial haulers, and other minor bits. Then it's good to go. Besides, I don't intend to stat out every single bit in Star Wars. With the campaign done, I can start adding more just to expand. :)

Quote:
Originally Posted by Mailanka View Post
If you set aside the need to convert Star Wars and, instead, drew inspiration from Star Wars for your own setting ... Creation is empowering, because what you create is your own. Conversion is disempowering, because you are slaved to someone else's vision. ... I'm making a suggestion. I'm pointing out the problems inherent in the conversion process and suggesting you try to create instead.
I could. It's not a bad idea, TBH. I'd be OK with homebrewing my own setting that takes inspiration from Star Wars, Deathstalker, and a few other books to create an unique setting in which the players could actually do something. Perhaps Force powers are used as psionic powers with devastating consequences. Perhaps lightsabers are replaced with stronger than any types of metal swords, disruptor pistols that can only recharge one shot per ten minutes, and a mixture of TLs to go with. This can be a setting I'm really looking forward to someday.

I have one where it's TL9 with specific supersciences but is surrounded by empires that are either TL9^ or much lower. Other empires that have lower TLs do have supersciences that help advance them in some way. Plus, there's a developmental blog that I will be trying to keep track of, if I can. Here it is. This blog will help keep track of what I can remember as far back to when I was 17. I will need to keep the data updated, written into Word 2016, and made into a Sourcebook document.

Quote:
Originally Posted by Mailanka View Post
I understand the desire to convert. I used to convert myself. But everything that's fun about conversion exists in creation, and creation has none of the headaches that conversion has.
Personally, sometimes creation to me can be a headache because you have to ask yourself many questions before the idea takes root. Even if it takes root, sometimes it can be a pain to actually kill your little darlings to make way for a better idea. Sometimes, this way, it can be painful.

Quote:
Originally Posted by Mailanka View Post
You have a specific vision of Star Wars, a good vision. Put your own stamp on that vision, take control of it, and go your own way. That's what I'm saying.
I can understand the nature of your post. While controversial, I can't say that you're heretical. You're simply pointing out something that I haven't thought of. It's nice to see it from a different perspective.

However, Inquisitors of the Imperium of Man might not agree. :P
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