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Old 06-28-2020, 06:25 AM   #1
Arith Winterfell
 
Join Date: May 2014
Location: Indiana, United States
Default [Sci-fi] [Psionics] A somewhat different telepathy

I’m working on a sci-fi setting I’d like some help with a few matters.

1. I want to have psionic powers in the setting (at least telepathy) but want to keep the flavor strongly sci-fi rather than falling into the superhero genre. I could use some input on how to do that. My current thoughts about it are that it’s a question of power levels, with common sci-fi psionic powers being largely (though not totally) limited to telepathy with certain limitations on it. But what about other abilities? Or those abilities power levels?

2. I’m trying to figure out how to put stats to a collection of abilities and effects for the telepathy I’m imagining in the setting currently. So here are some of the abilities and effects.

a. Telepaths can sense strong thoughts and emotions even without wanting to, as if someone in the room is telepathically shouting.

b. Most of the time, telepaths have to focus and forge a telepathic link in order to perform further actions. This attempt perhaps requires a skill roll (maybe telepathy itself as a skill?) If it fails, it can be tried again and the subject remains unaware of the attempt. If successful the telepath begins to fall into a gestalt mind with the target.

c. As the gestalt state begins the telepath has to maintain mental discipline to keep from falling into a gestalt mind state with the target. This forces the telepath, who starts with a mild state of identity confusion, to spend time sorting out and maintaining identity separation from the target. If successful the telepath maintains his own identity and may act upon the target, inflicting various effects like ecstasy, agony, deeper probing of memories, reading surface thoughts, etc.

d. Telepaths experience the urge to devour the other self in a gestalt, a failure to resist this urge results in the telepath willingly failing to establish a separate identity in the merger.

e. If failed, or the telepath willingly fails this, and falls into a gestalt mind which leads to the telepath reflexively (outside of the telepaths control) trying to assume control over the new gestalt mind.

f. During the reflexive attempt to control the gestalt state of mind the target risks losing parts of their identity to the telepath which causes the target to gain identity/personality traits from the telepath. This is completely outside of the telepath’s control and what personality or identity changes occur in the target are up to GM whim. (Generally a setup for dramatic scene stuff).

g. While in a gestalt mind the telepath may enact one of three actions:

i. Attempt again to establish separate identity, making the earlier check again. If successful the telepath ends the gestalt mind and they return to the normal separate identities, however there may be changes to the target as above due to the time spent merged and struggling reflexively for control.

ii. Attempt to maintain the gestalt mind but not assert dominance attempting to leave space for the other identity. This attempt can fail, if so, it results in the same result as the next action. If successful a stable shared gestalt mind might be formed (if participants are all willing).

iii. Attempt to assert control over the gestalt mind which the target may try to resist. If the target fails the telepath finds himself in control of the gestalt mind (in the manner of a hive mind) which grants full access to the subject’s memories, etc., and limited control over the targets body (jerky non-delicate control).
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