View Single Post
Old 10-29-2018, 09:34 AM   #5
RedDragon
 
RedDragon's Avatar
 
Join Date: Jul 2015
Location: Santa Fe, New Mexico
Default Re: Advice on running a Wuxia game

Thanks for all the replies, guys. I was already considering Attribute Caps. I think DX 14 is a perfect middle, since if you get (for example) Acrobatics and Jumping at DX level, you qualify both for the Chambara Combat rules (for having those skills at DX level) and for various Cinematic Skills (some of which require Acrobatics at 14+, for example). What about Damage Caps? I am a little worried that somebody with (for instance) a Very Fine Light Horse-Cutter and Weapon Master might just outpace the damage of somebody with a Jian, or even worse, unarmed fighters (I know that Unarmed fighters get Brawling/Karate/Sumo Wrestling/Wrestling Damage/ST bonuses, and that the Claws (Blunt) advantage is another cheap way to increase damage, but still). Does anything break down horribly if I allow these two to coexist?
RedDragon is offline   Reply With Quote