Quote:
Originally Posted by David Johnston2
It's rarely a good idea to work too hard to copy the specific quirks of another game system anyway.
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I can't argue with that. And really, charging an FP or two for each use would probably accomplish roughly the same effect.
Another option would be to forget about the Active Defense option, and allow Power Blocks. Roll (Will + Talent)/2 + 3 or less, and you double the effective DR.