Re: [Limitations] Costs Character Point
Yeah, 1/5x is a pretty typical standard in GURPS for blanket "useful but only in extremely weak circumstances" like with alternate abilities, CP Powered Powers, and what not.
I was interested in using Spells as Advantages, and wanted to allow enchanting, but without recreating the wheel. I found a post here that had a cumulative Affliction wit have variable enhancement enhancement for a point, and it seemed legit. So I figured why not let them power the enchanting "spell" with a CP for an even CP to CP "trade", with maybe an 8hr prep time. Then, you can use the gadget rules to create the "enchanted items" and when the it has the required "CP" the enchantment is finished and functions.
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