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Old 08-07-2017, 01:48 AM   #6
swordtart
 
Join Date: Jun 2008
Default Re: 'Fake Cargo' Rules ?

The other pertinent question is who these items are trying to fool?

What does a fake big rig engine do? Is it designed to pass close inspection? If it is exposed enough for the requirement for it to look like an engine to mean anything then it would have to be a pretty good fake. A fake engine under armour seems pointless (you might as well just leave empty spaces).

Consider also whether you would carry something as expensive as a truck plant exposed on a flatbed. Even a few hits from an SMG would render it worthless.

In our campaign flatbeds are used to transport Pre-loaded ISO containers (we just use wheel-less 10' and 20' car trailers). These can be loaded above the load limits of a trailer as there are no wheels (which means you can have lots of armour. No-one other than the person who filled them knows what is in them (it could be cash, rubber chickens or a squad of anti-hijack infantry) which improves security. Turn around at truck-stops is significantly improved (just loading and unloading boxes) and time IS money for a trucker. A conventional flatbed can carry three 10ft containers (each holding 20 spaces) without risk of loosing any cargo due to overloading. Often one 10' ISO will be designated as a weapons ISO at the back of the trailer and can be fitted with the usual vehicular weapons, turrets, sponsons, etc.

We use the stats for the dual-level flatbed as a specialised ISO carrier that allows 4 10' ISOs without overloading.

If flatbeds are used for other bulky objects that cannot fit into a cargo container then they are covered with component armour (we are treating each cargo item as a component in this regard. We have shipped Killa Karts under component armour in this way (basing the cost and weight of the armour on the number of spaces the vehicle would take up as cargo). 10 points protection is enough against casual nuisance attacks.
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