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Old 07-02-2015, 08:41 AM   #1
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Using FATE Core for a THS Campaign?

Greetings, all!

Some weeks ago, I made a careless observation that a previous THS Campaign could've been ran using FATE. After some discussion, it seems like at least two people consider it an actual option which may actually be used one day. So, kicking this into the more general THS discussion area . . .

Just how viable does the idea look?
On one hand, FATE seems to be way more able to handle parties with big gaps in character power level than GURPS. On the other, it uses Aspects to do things that GURPS does with Dis/Advantages, and that means that e.g. the 'Is a SAI' Aspect can only be of any serious use as long as the character has Fate Points to spend on activating it (and then the AI is no longer faster-reacting than the human etc.). Which, in turn, seems to produce a PluckyBaseline effect, with a strong 'like you see on TV' flavour to boot, which kinda defeats the whole purpose of transhumanism/THS.

So . . . thoughts, experience, opinions?
Thanks in advance!
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