Quote:
Originally Posted by Kelly Pedersen
Gadgets, however, are not supposed to be items that are easily acquired on the open market. Gadget works alright if there are only a tiny number of enchanters in the world, but if there's anything like the large number that GURPS Magic, or D&D, tends to assume, then magical items will be available for sale, and thus not eligible for Gadget limitations.
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I'm having trouble understanding this objection... Could you explain why it matters if other, similar items are for sale?