Re: Ravens N' Pennies - GURPS Content Posts
Also, a suggestion for an article.
"RPM On the Go."
Fast-cast rituals (the 15+ spells you can carry around for insta-cast) are set up in town, using the time and facilities available there.
What about halfway through the adventure, when it's time to replace the fire-and-forget spells used?
At best, there's the backpack ritual space (so a penalty on the casting), and a limited time to prepare. So what's a caster in the middle of an adventure supposed to do to get maximum bonuses on their fast-cast rituals?
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I'm a collector, not a gamer. =)
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