I'm SUPER interested in hearing about the process, foibles and triumphs of creating works like
Discworld and
Mars Attacks for GURPS.
- How close to the "rules as written" will these GURPS rules be in these books?
- What rules are ignored?
- What rules have been modified (if any)?
- Do the IP holders/creators have input over the rules parts? Do they review them?
- Are the games play-tested/demoed with the IP holders/creators? How was that experience?
- With the passing of Sir Terry Pratchett, I think we would all love to hear about any experiences working on the book.