Quote:
Originally Posted by Raekai
The normal Aggressive Parry is for unarmed vs. unarmed.
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It's for unarmed vs ANYTHING, specific penalties are listed if you want to target an attacker's weapon.
I think it would make sense to allow Aggressive Parry (-1 to parry) for the benefit of weapons being able to attack other weapons.
It just feels a little off since they're paying the same -1 to only opt-in one category (weapons) since unarmed attacks are already opted-in targets.
It might work better if we didn't give weapons a free attack on unarmed attackers and made them pay the -1 for Aggressive Parry. We could assume those who are parrying without taking the -1 block with the flat, the guard, the non-tip, etc.
Would that be too big a game-changer?
It seems like the 2nd component of what you want to do is just replacing "hit causes damage" with "hit causes Beat" on Aggressive Parry.
The only substitution example I can remember is the suggestion of creating a punch-like 'slap' for sumo based on replacing it's 'shove'. Which was -1 to skill.
Charging -1 to substitute a shove for a punch or a punch for a shove makes me think charging -1 to substitute a beat for either feels right.
To be -2 to damage (as aggressive parry is compare to a punch) is basically like -4 to ST though, so the Beat perhaps ought to be -4 to ST in the Quick Contest?
It only feels right to allow this with Beats though, not Ruses or classic non-contact Feints.