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Old 07-11-2018, 09:29 PM   #23
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Decreased Mana Costs as an advantage

Those are good points, but I am making the assumption that Wild Mana Generator exists and is a buyable option (it might require Unusual Background, but then Decreased Mana Costs might also require one or the same one, so I'm ignoring UB for the moment). WMG allows completely free spells with downsides. I'm wondering at what cost it would be to remove those downsides. My initial (wrong) thought was that removing all the other benefits of it would balance the downsides. And the upper limit of Super Luck 14 can make all spell rolls free and crits for 1400pts (less if aspected to only magic and only skill rolls).
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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