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Old 11-02-2018, 03:17 PM   #47
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: Stagnation in Road Combat Designs .

That's why in our games , volatile weaponry/components on Commercial or Passenger Vehicles are a big no-no . Even those protected by FP Component Armour AND a IFE can be frowned upon depending on the scenario .

Fire , explosions , kamikaze attacks and suicidal ramming have a place :
Arenas . Or out of town grudge matches and BLUD meetings etc .

While many of games lack in said Fire - Explosions , they offer a chance for players to think creatively during combat .
Examples include capturing a Tanker trailer full of propane intact ; stealing or replacing with Standards all the Tires on a Collage's Bus as a revenge prank ; stealing a $200,000 Supercar for a unique engine part ; a low key hijacking of powerful Tractor , to haul your precious Trailer & cargo to meet a deadline when you've no cash to hire another one etc .

We often take a leaf out of the old school computer game Frontier: Elite II , where groups of 3-6 players will randomly travel from a starting city , looking for jobs , being hired to Escort or carry a passenger or two , Courier packages etc from local bulletin board or just patrol around said city looking for bounties in Bandits etc .
The randomness of these type of games give players a huge choice over the way they wish to play & a break from linear adventures or strict scenarios which get derailed due to a tiny mistake , with much frustration for both players & gamemaster .

Oh course everyone plays CW differently , and we're just throwing ideas out there .
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Five Gauss Guns on a Camper !!!
The Resident Brit .

Last edited by Racer; 11-02-2018 at 05:44 PM.
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