Quote:
Originally Posted by Parody
Autoduel was likely written in assembly specifically for whichever 8-bit platform was Origin's first choice at the time (my guess would be the Apple II) and then adapted to the various others.
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I can't vouch for the accuracy of this, but I seem to recall hearing that Richard Garriott made early games like Ultima in compiled BASIC for the Apple II.
Quote:
Originally Posted by Parody
If you have a program that determines the rules, why not turn it into a complete game? That opens it to a much wider audience (and monetization system) and reduces the massive overhead in producing physical items.
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You could probably extend this logic to getting rid of all physical games, but they still have appeal.
Sometimes its hard to beat the experience of gaming with live people around a table with physical components.