Quote:
Originally Posted by Magesmiley
I talked with Randy about armor a fair bit. They had repeatedly run into issues where armor got all dumped on one (or two) sides when it wasn't even all around. And the armor is figured separately - the current rules used about 1/4 of your points. They also had issues assigning a point value to armor values, as people tended to go all or nothing.
Each side of a vehicle can mount a single structure card. The one in the prototype set is the steel plate which I previously mentioned (which there were 4 copies of). This is nominally how one increases your defense on a side. However... speed was still a better defense by far.
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Makes me wonder if there's not some easy to explain guideline that could handle it, like 'No more than half can be allocated to one facing' (which would be 6-2-2-2 at worst with our test cars), or 'no facing may have more than double the armor points of any other facing' (which would be 4-3-3-2 or 4-4-2-2).
Though it might get out of hand at higher armor totals [like 10-9-5-6 for a 30-armor car], I'm not in a place where I can run all the permutations.
Your work with "+2/-2 speed with no consequences" and 43Supporter's work with abusing rerolls...I get the feeling testing is in the 'game-breaking loophole' phase. Hopefully word makes it back to Randy/Jimmie and they can get those sorted out before launch.