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Old 06-06-2009, 06:48 PM   #64
pawsplay
 
Join Date: Sep 2007
Default Re: Fantasy Setting for GURPS

Quote:
Originally Posted by trooper6 View Post
I just don't think that's true. First off, rather than "modern genre fantasy" could you say, "Dungeons and Dragons style fantasy"--because not all modern fantasy is like that.
You seem to be making a lot of assumptions. How about Lord of the Rings? Elric? The Wheel of Time? Those kinds of worlds are very different from Yrth. In fact, I can think of only a handful of Yrth-like novels such as The Spirit Ring, The Deed of Paksennarion, or The Warlock In Spite of Himself.

The issue raised was not whether it's a "big deal." Of course you could run GURPS Forgotten Realms, if you really, really, really wanted to. Of course, adapating it would be a lot of work. The question is what GURPS has to offer that would not be a lot of work. Yrth, Conan, Fantasy II, and so forth cover a fair amount of ground but do not really cover the mainstream of fantasy.

It is much the same issue as with 3e and Supers... you had GURPS IST, and then you had nothing that looked like a conventional super hero universe.

To be clear, Yrth is primarily a high fantasy romance setting with some swords-and-sorcery elements. You can shift genres somewhat by setting the game in different regions, but ultimately it is simply not, for instance, a mythic setting, an epic high fantasy setting, an exotic world setting, or a secret history setting.
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