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Old 11-16-2020, 11:10 PM   #14
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Re: Physicker and poison

Quote:
Originally Posted by JimmyPlenty View Post
I certainly agree with naturalist and alchemy involved.

Proposal-ish

Treating with physicker or naturist roll 4/IQ or with alchemy at 3/IQ. Success stops lingering effects and is only way to recover ST from poison other than rest or magical healing.
I like the lingering effects preventing Recover ST.

I suggested a precursor to Naturalist: The Herbalist. They might know what purgative or emetic type plants to use.

http://forums.sjgames.com/showthread...ight=herbalist

[QUOTE=JohnPaulB;2345678]

IQ 9
Herbalist (1): An Herbalist is familiar with the affects that plants can have on the body, soul and mind. Herbalist deals with culinary herbs (& spices) or therapeutic herbs. Grows herbs in her garden or knows where to find them (3d6 vs IQ once per hour to locate.*) Can make non-magical remedies from freshly cut herbs (lasts 3 days).

Naturalist costs (1) if you already have Herbalist.
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