Quote:
Originally Posted by JimmyPlenty
I certainly agree with naturalist and alchemy involved.
Proposal-ish
Treating with physicker or naturist roll 4/IQ or with alchemy at 3/IQ. Success stops lingering effects and is only way to recover ST from poison other than rest or magical healing.
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I like the lingering effects preventing Recover ST.
I suggested a precursor to Naturalist:
The Herbalist. They might know what purgative or emetic type plants to use.
http://forums.sjgames.com/showthread...ight=herbalist
[QUOTE=JohnPaulB;2345678]
IQ 9
Herbalist (1): An Herbalist is familiar with the affects that plants can have on the body, soul and mind. Herbalist deals with culinary herbs (& spices) or therapeutic herbs. Grows herbs in her garden or knows where to find them (3d6 vs IQ once per hour to locate.*) Can make non-magical remedies from freshly cut herbs (lasts 3 days).
Naturalist costs (1) if you already have Herbalist.