Quote:
Originally Posted by WhiteLily
If a Knight takes "One Eye" and there's a Cleric who can cast Regeneration in the party, can the Cleric heal the Knight's starting disadvantage?
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See Adventurers p.55 ("Old War Wounds") and Exploits p.93 (Buying Off Disadvantages): if you start with a disadvantage, you must
always pay points to get rid of it, even with magical assistance.