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Old 11-13-2020, 02:08 PM   #4
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: "One Eye" Starting Disadvantage and Regeneration

I take my cue from the Wounded disadvantage, which simply says that the wound "won't completely heal, for whatever reason." This suggests to me that there are types of injuries in the default DFRPG setting that don't respond to healing magic. I would normally leave the rationale in the player's hand. If they want to have their backstory explain the reason, great. Maybe if you're born without an eye, it won't regenerate. Maybe if the wound from a cursed spear will never fully heal. If the player would rather not come up with a story, it can be a mystery. If they later want to buy off the disad, they can do that and come up with an in-game explanation (e.g., atonement for a past sin, quest to find a fancy bandaid, etc.).
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