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Old 06-15-2015, 03:16 PM   #6
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: [DF, houserules] Suggestions for designing a variable race?

Quote:
Originally Posted by Purple Haze View Post
Okay so these are half-X what about full-X?

And for consistency don't you need half-human, or are there no humans?
Half-races are the majority in this setting; most people are half one thing and half another, with the other half implied to be human when no second racial template is purchased. Half human/half human is the most common single combination, and comes with no innate traits.

The full races have significantly stronger disadvantages and higher point totals, as well as often not lining up to be as nice and round of numbers. There are also many with negative number point totals (most goblins, the tiniest breeds of fairy, talking animals, and tiny talking animals). They are also much rarer within the setting and for now I'm only considering them as NPC races (which may include allies).

A full ogre has IQ-2, Large Size, Bad Smell, Disturbing Voice, Unusual Alchemistry (I.E. the downside of RAW magic resistance), Ham Fisted -2, and may even qualify for negative Appearance. A full dragon has No Fine Manipulators and an expensive breath attack. A full elf has even more Dexterity, Move, and Magery coupled with low HT and HP. A full dwarf has ST 14 and turns to stone in the direct light of the evil Daystar (they can come into sunlight in the afternoon but not the morning). A full kemono has the entire suite of dietary and instinctive limitations of the animal he resembles to contend with his sapience and not just a Quirk here or there to hint at it.
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