Quote:
Originally Posted by hal
Ironically enough, GURPS FANTASY does have that concept where spells would have a legality rating. Problem is, GURPS FANTASY for GURPS 4e, has been out ALL this time, and NO ONE, and I do mean NO ONE, has picked up the ball on this one and run with it.
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I've tried. Oh, I have tried. It's tough to separate spells by LC given the very breadth of the spells involved.
I've got a few guidelines. Direct damage and what can be called "battlefield control" spells are LC2, of course, same as most military weapons. Personal travel spells, lots of "finding my way" spells, and basic healing spells are LC4; more complex spells are LC3. Stuff like Volcano, Possession, and the like are LC1 if not LC0.
Mind, the sheer number of spells makes getting a definitive list of LCs tough to figure out.
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