Re: The ABC's of Weird War II
You may have noticed that not all of these entries relate directly to WWII. When I made the list I was hoping to develop material with three possible uses in mind:
1. For Pulp/Cliffhangers games set in the thirties.
2. For a proper Weird War II game.
3. For a modern game like Delta Green, where Nazis might figure as a significant adversary.
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During times of universal deceit, telling the truth becomes a revolutionary act. - George Orwell
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