View Single Post
Old 06-23-2019, 10:56 AM   #15
Skarg
 
Join Date: May 2015
Default Re: Least Useful Spells

Magic Fist can be absolutely brilliant if used cleverly. Can be used to knock people into pits, but mainly it's the missile-ranged ability to touch (or hit) things at a distance.

Avert is also great for evasion, if you've only got one person to get away from - Avert them and then run away. Various battlefield position can also offer amazing opportunities. Or other situations - just ask the guy who got Averted into the path of a speeding wagon...

Dazzle can also be amazing in the right circumstances, especially because of how many people it affects. And because of the way the 3-die bell curve works, if your fighters have somewhat higher DX than your opponents, a Dazzle on everyone may likely mean your fighters can still possibly hit things, while theirs are now very unlikely to do so. Blanket DX penalties tend to favor the higher-DX side (or the side which has a reason to take actions that don't require DX rolls, and want to be able to survive attacks while they do that - e.g. the side that wants to run, close distance past missile fire, ready weapons, untie people, get a door open, climb, swim, mount horses, explain that the fight is all a mistake, gain time for reinforcements or the city guard to arrive, etc).

When people think a spell is bad, often they're only thinking of one or two ways it could be used, and not thinking about details of situations. When someone finds other ways and situations where such spells shine, it can catch people by surprise and be very fun and interesting.

Last edited by Skarg; 06-23-2019 at 10:59 AM.
Skarg is offline   Reply With Quote