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Old 02-17-2019, 09:32 AM   #124
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by naloth View Post
Ratios aren't the quickest thing to use during play, so an easier mechanic that didn't also rely on a lookup table would be nice.
Frankly, I've thought for a while that what the throwing mechanics need is to simply define a range of "thrown object" sizes, and give them their own weapon stats. So you'd have a "tiny thrown object" that did Thr-2, had so much Acc, Range X20/X30, Min ST 3, and a weight comparable to a golf ball, a "small thrown object" with slightly better damage and higher Min ST, but lower range, and so forth. The rule about ST not exceeding three times Min ST could effectively cap things, so a ST 500 superhero doesn't get absolutely stupid results from throwing a golfball. Rather than working out damage and range by calculating a ratio every time someone threw something, you'd just figure out which type of thrown weapon it counted as based on weight, and just use those stats.
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