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Old 09-09-2013, 07:20 AM   #23
martinl
 
Join Date: Jan 2006
Default Re: Skills for AIs and robots

Quote:
Originally Posted by Agemegos View Post
The idea is that the a human designating officer will tell the point-defence lasers which incoming torpedos and shells to fire at, and the (very-rapid-fire, improved) lasers will then aim and fire themselves.
It appears that the RAW are not definitive, so why not reverse engineer what skill levels make sense for your game?

How good are the AIs compared to human crew in terms of skill? In terms of cost?

How good is PD vs ballistics? Is ship to ship combat determined by beams (PD Dominates), ballistics (PD cannot stop a missile volley), or a mixed strategy?
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